LibGame  v0.4.0
The LG Game Engine - Copyright (C) 2024 ETMSoftware
LibGame Documentation

LibGame v0.4.0 - The LG Game Engine

Copyright (C) 2011-2024 Emmanuel Thomas-Maurin

Copyright (C) 2024 ETMSoftware

All rights reserved

LibGame is a SDL2/OpenGL ES 2.0 2D/3D minimalist game engine, which doesn't attempt to do everything but does only certain things and does them well, while not preventing you from doing other things (huh ?)

This version supports both Linux Desktop and Android.

THIS SOFTWARE IS PROVIDED “AS-IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THIS SOFTWARE OR THE USE OR OTHER DEALINGS IN THIS SOFTWARE.

https://www.etmsoftware.com

suppo.nosp@m.rt@e.nosp@m.tmsof.nosp@m.twar.nosp@m.e.com

https://github.com/ETMSoftware3D


Credits / Licenses

Simple DirectMedia Layer (SDL) Version 2.0

Copyright (C) 1997-2024 Sam Lantinga slouk.nosp@m.en@l.nosp@m.ibsdl.nosp@m..org

Distributed under the zlib License

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

https://www.libsdl.org

Math 3D v1.0

By Stephan Soller steph.nosp@m.an.s.nosp@m.oller.nosp@m.@hel.nosp@m.ionwe.nosp@m.b.de and Tobias Malmsheimer

Licensed under the MIT License

https://github.com/arkanis/single-header-file-c-libs/blob/master/math_3d.h

FastNoiseLite by Jordan Peck

Copyright(c) 2023 Jordan Peck jorda.nosp@m.n.me.nosp@m.2@gma.nosp@m.il.c.nosp@m.om

Copyright(c) 2023 Contributors

MIT License

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions :

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

The software is provided "as is", without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the software.

https://github.com/Auburn/FastNoiseLite