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LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
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6 #ifndef LG_DIRS_STUFF_H
7 #define LG_DIRS_STUFF_H
9 #define IMAGES_DIR "images"
11 #define SOUNDS_DIR "sounds"
13 #define MUSIC_DIR "music"
15 #define FONTS_DIR "fonts"
17 #define ENGINE_FONTS_DIR "LG_assets/fonts"
19 #define MESHES_DIR "meshes"
21 #define SHADERS_DIR "shaders"
23 #define ENGINE_SHADERS_DIR "LG_assets/shaders"
25 const char *
lg_img(
const char *);
27 const char *
lg_snd(
const char *);
29 const char *
lg_mus(
const char *);
31 const char *
lg_fnt(
const char *);
35 const char *
lg_mesh(
const char *);
const char * lg_fnt(const char *file_name)
Definition: lg_dirs_stuff.c:43
const char * lg_snd(const char *file_name)
Definition: lg_dirs_stuff.c:27
const char * lg_img(const char *file_name)
Definition: lg_dirs_stuff.c:19
const char * lg_assets_file(const char *path, const char *file_name)
Definition: lg_dirs_stuff.c:83
const char * lg_mesh(const char *file_name)
Definition: lg_dirs_stuff.c:59
const char * lg_app_wr_file(const char *file_name)
Definition: lg_dirs_stuff.c:129
const char * lg_engine_shader(const char *file_name)
Definition: lg_dirs_stuff.c:75
const char * lg_shader(const char *file_name)
Definition: lg_dirs_stuff.c:67
const char * lg_engine_fnt(const char *file_name)
Definition: lg_dirs_stuff.c:51
const char * lg_mus(const char *file_name)
Definition: lg_dirs_stuff.c:35