|
LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024 ETMSoftware
|
10 #define OPEN_ASSET_FILE lg_open_android_asset
12 #define GET_ASSET_SIZE lg_get_android_asset_size
14 #define READ_ASSET_FILE lg_read_from_android_asset
16 #define CLOSE_ASSET_FILE lg_close_android_asset
18 #define OPEN_ASSET_FILE lg_open_file
20 #define GET_ASSET_SIZE lg_get_file_size
22 #define READ_ASSET_FILE lg_read_from_bfile
24 #define CLOSE_ASSET_FILE lg_close_file
void * lg_open_android_asset(const char *path, const char *unused)
Definition: lg_file_ops.c:167
int lg_read_from_android_asset(const char *path, void *data, size_t size)
Definition: lg_file_ops.c:214
char * lg_getline_from_str(const char *str)
Definition: lg_file_ops.c:263
void * lg_open_file(const char *path, const char *mode_str)
Definition: lg_file_ops.c:32
int lg_write_to_bfile(const char *path, void *data, size_t size)
Definition: lg_file_ops.c:128
void lg_close_file(FILE *fp)
Definition: lg_file_ops.c:155
void lg_close_android_asset(void *rwops)
Definition: lg_file_ops.c:248
long long lg_get_android_asset_size(const char *path)
Definition: lg_file_ops.c:188
long long lg_get_file_size(const char *path)
Definition: lg_file_ops.c:65
int lg_read_from_bfile(const char *path, void *data, size_t size)
Definition: lg_file_ops.c:91