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LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024 ETMSoftware
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19 #define WHITE_LIGHT (LG_Color_f){1.0, 1.0, 1.0, 1.0}
void lg_change_light_dir(LG_Light *light, LG_EulerAng angle, const char *rot_order)
Definition: lg_light.c:115
Definition: lg_quaternions.h:16
Definition: lg_light.h:26
LG_Light lg_light(lg_light_type type, vec3_t pos_or_dir, LG_Color_f color)
Definition: lg_light.c:27
void lg_move_light_src(LG_Light *light, vec3_t delta)
Definition: lg_light.c:72
void lg_set_light_src(LG_Light *light, vec3_t pos)
Definition: lg_light.c:44
Definition: math_3d.h:111
Definition: lg_vertex.h:99
vec3_t lg_get_light_src(LG_Light *light)
Definition: lg_light.c:58
vec3_t lg_get_light_dir(LG_Light *light)
Definition: lg_light.c:100
void lg_set_light_dir(LG_Light *light, vec3_t dir)
Definition: lg_light.c:86