LibGame  v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
lg_quaternions.h
1 /*
2  * LibGame - Copyright (C) Emmanuel Thomas-Maurin 2011-2025
3  * All rights reserved
4  */
5 
6 #ifndef LG_QUATERNIONS_H
7 #define LG_QUATERNIONS_H
8 
9 #define POW2(x) (x * x)
10 #define POW3(x) (x * x * x)
11 
12 #define RAD_TO_DEG 57.295779513 /* or (180.0 / (float)M_PI) */
13 #define DEG_TO_RAD 0.017453293 /* or ((float)M_PI / 180.0) */
14 
15 #define EULER_ANGLES_DEFAULT_ROT_ORDER "XYZ" /* What should it be ? */
16 
17 /* Euler angles */
18 typedef struct {
19  double x_rot; /* Rotation around X axis in radians - Use DEG_TO_RAD macro when necessary */
20  double y_rot;
21  double z_rot;
22 } LG_EulerAng;
23 
24 /* Axis and angle */
25 typedef struct {
26  vec3_t axis; /* Unit vector - should/must always be normalized ? */
27  double angle; /* In radians */
28 } LG_AxAng;
29 
30 /* Quaternion */
31 typedef struct {
32  double x; /* Vector part */
33  double y;
34  double z;
35  double w; /* Scalar part */
36 } LG_Quat;
37 
38 #define q_id {0, 0, 0, 1}
39 
40 /* 3 x 3, column-major order matrix -> move that to math_3d.h ? */
41 typedef union {
42  float m[3][3];
43  struct {
44  float m00, m01, m02;
45  float m10, m11, m12;
46  float m20, m21, m22;
47  };
48 } mat3_t;
49 
50 /*
51  * Convenient precomputed quat values
52  *
53  * half_pi_up = -(M_PI / 2.0) * 0.925
54  * half_pi_down = -(M_PI / 2.0) * 1.15
55  */
56 typedef struct {
57  LG_Quat id;
58  LG_Quat x_pi;
59  LG_Quat x_2_pi;
60  LG_Quat x_half_pi;
61  LG_Quat x_half_pi_inv;
62  LG_Quat x_half_pi_up;
63  LG_Quat x_half_pi_down;
64  LG_Quat y_pi;
65  LG_Quat y_2_pi;
66  LG_Quat y_half_pi;
67  LG_Quat y_half_pi_inv;
68  LG_Quat y_half_pi_up;
69  LG_Quat y_half_pi_down;
70  LG_Quat z_pi;
71  LG_Quat z_2_pi;
72  LG_Quat z_half_pi;
73  LG_Quat z_half_pi_inv;
74  LG_Quat z_half_pi_up;
75  LG_Quat z_half_pi_down;
76  LG_Quat x_small;
77  LG_Quat x_small_inv;
78  LG_Quat y_small;
79  LG_Quat y_small_inv;
80  LG_Quat z_small;
81  LG_Quat z_small_inv;
82 } LG_QuatV;
83 
84 LG_Quat lg_quat(double, double, double, double);
85 
86 /*vec4_t lg_quat_as_v4(LG_Quat);*/
87 
89 
91 
93 
95 
97 
99 
101 
103 
105 
107 
108 int lg_quat_copy(LG_Quat *, const LG_Quat *);
109 
110 zboolean lg_quats_are_equal(LG_Quat *, LG_Quat *);
111 
112 void lg_quat_conjugate(LG_Quat *);
113 
115 
116 void lg_quat_invert(LG_Quat *);
117 
119 
120 double lg_quat_magnitude(LG_Quat);
121 
122 double lg_quats_dot(LG_Quat *, LG_Quat *);
123 
125 
127 
128 LG_Quat lg_quat_slerp(LG_Quat *, LG_Quat *, float);
129 
130 LG_EulerAng lg_euler_ang(double, double, double);
131 
133 
135 
136 LG_AxAng lg_axis_ang(vec3_t, double);
137 
139 
140 mat3_t mat3(float, float, float, float, float, float, float, float, float);
141 
143 
144 LG_QuatV *lg_quatv();
145 
146 zboolean lg_set_euler_angs_rot_order(const char *);
147 
148 vec3_t lg_quat_get_yaw_pitch_roll(LG_Quat *, const char *);
149 
150 float lg_quat_get_yaw(LG_Quat *, const char *);
151 
152 float lg_quat_get_pitch(LG_Quat *, const char *);
153 
154 float lg_quat_get_roll(LG_Quat *, const char *);
155 
156 #endif /* LG_QUATERNIONS_H */
lg_axis_ang
LG_AxAng lg_axis_ang(vec3_t axis, double angle)
Definition: lg_quaternions.c:645
mat3_t
Definition: lg_quaternions.h:41
lg_euler_ang
LG_EulerAng lg_euler_ang(double x_rot, double y_rot, double z_rot)
Definition: lg_quaternions.c:539
lg_quat_normalize
void lg_quat_normalize(LG_Quat *q)
Definition: lg_quaternions.c:48
lg_quat_get_yaw
float lg_quat_get_yaw(LG_Quat *q, const char *rot_order)
Definition: lg_quaternions.c:901
LG_Quat
Definition: lg_quaternions.h:31
mat3
mat3_t mat3(float m00, float m10, float m20, float m01, float m11, float m21, float m02, float m12, float m22)
Definition: lg_quaternions.c:739
lg_quat_to_axis_angle
void lg_quat_to_axis_angle(LG_Quat q, LG_AxAng *axis_ang)
Definition: lg_quaternions.c:218
lg_quat_from_euler_ang
LG_Quat lg_quat_from_euler_ang(LG_EulerAng an, const char *rot_order)
Definition: lg_quaternions.c:125
lg_quat_to_euler_ang
LG_EulerAng lg_quat_to_euler_ang(LG_Quat q, const char *rot_order)
Definition: lg_quaternions.c:183
lg_quat_conjugate
void lg_quat_conjugate(LG_Quat *q)
Definition: lg_quaternions.c:368
LG_EulerAng
Definition: lg_quaternions.h:18
lg_quat
LG_Quat lg_quat(double x, double y, double z, double w)
Definition: lg_quaternions.c:23
LG_QuatV
Definition: lg_quaternions.h:56
lg_quat_get_yaw_pitch_roll
vec3_t lg_quat_get_yaw_pitch_roll(LG_Quat *q, const char *rot_order)
Definition: lg_quaternions.c:888
lg_quat_get_conjugate
LG_Quat lg_quat_get_conjugate(LG_Quat q)
Definition: lg_quaternions.c:381
lg_quat_rotate_vec3
vec3_t lg_quat_rotate_vec3(LG_Quat q, vec3_t v)
Definition: lg_quaternions.c:311
lg_quat_magnitude
double lg_quat_magnitude(LG_Quat q)
Definition: lg_quaternions.c:422
lg_quat_slerp
LG_Quat lg_quat_slerp(LG_Quat *q_1, LG_Quat *q_2, float slerp_k)
Definition: lg_quaternions.c:478
lg_quat_get_roll
float lg_quat_get_roll(LG_Quat *q, const char *rot_order)
Definition: lg_quaternions.c:927
lg_quat_to_rot_matrix
mat4_t lg_quat_to_rot_matrix(LG_Quat q2)
Definition: lg_quaternions.c:287
vec3_t
Definition: math_3d.h:123
lg_quat_set_identity
void lg_quat_set_identity(LG_Quat *q)
Definition: lg_quaternions.c:446
lg_quat_get_identity
LG_Quat lg_quat_get_identity()
Definition: lg_quaternions.c:459
lg_quatv
LG_QuatV * lg_quatv()
Definition: lg_quaternions.c:804
lg_axis_angle_to_euler_ang
LG_EulerAng lg_axis_angle_to_euler_ang(LG_AxAng axis_ang)
Definition: lg_quaternions.c:678
m3_transpose
mat3_t m3_transpose(mat3_t matrix)
Definition: lg_quaternions.c:759
lg_quats_multiply
LG_Quat lg_quats_multiply(LG_Quat q1, LG_Quat q2)
Definition: lg_quaternions.c:93
lg_euler_ang_from_matrix
LG_EulerAng lg_euler_ang_from_matrix(mat4_t m, const char *rot_order)
Definition: lg_quaternions.c:571
lg_quat_get_normalized
LG_Quat lg_quat_get_normalized(LG_Quat q)
Definition: lg_quaternions.c:73
lg_euler_ang_as_v3
vec3_t lg_euler_ang_as_v3(LG_EulerAng an)
Definition: lg_quaternions.c:556
lg_quat_copy
int lg_quat_copy(LG_Quat *q_dest, const LG_Quat *q_src)
Definition: lg_quaternions.c:329
lg_quat_from_3x3_rot_matrix
LG_Quat lg_quat_from_3x3_rot_matrix(mat3_t m)
Definition: lg_quaternions.c:250
lg_quat_get_invert
LG_Quat lg_quat_get_invert(LG_Quat q)
Definition: lg_quaternions.c:408
lg_quat_get_pitch
float lg_quat_get_pitch(LG_Quat *q, const char *rot_order)
Definition: lg_quaternions.c:914
LG_AxAng
Definition: lg_quaternions.h:25
lg_quats_dot
double lg_quats_dot(LG_Quat *q1, LG_Quat *q2)
Definition: lg_quaternions.c:434
lg_quats_are_equal
zboolean lg_quats_are_equal(LG_Quat *q1, LG_Quat *q2)
Definition: lg_quaternions.c:352
lg_set_euler_angs_rot_order
zboolean lg_set_euler_angs_rot_order(const char *seq)
Definition: lg_quaternions.c:861
lg_quat_from_axis_angle
LG_Quat lg_quat_from_axis_angle(LG_AxAng axis_ang)
Definition: lg_quaternions.c:196
lg_quat_invert
void lg_quat_invert(LG_Quat *q)
Definition: lg_quaternions.c:396
mat4_t
Definition: math_3d.h:179