LibGame  v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
lg_scene.h
1 /*
2  * LibGame - Copyright (C) Emmanuel Thomas-Maurin 2011-2025
3  * All rights reserved
4  */
5 
6 #ifndef LG_SCENE_H
7 #define LG_SCENE_H
8 
9 /* LG_Scene is defined in lg_scene_graph.h */
10 
11 /* Standard arrow colors = RGB, alternate colors = purple, green, cyan */
12 
13 #define STANDARD_ARROW_COLORS FALSE
14 
15 LG_Scene lg_scene_new(int, LG_Camera *, LG_Light, Rec2Df, uint16_t);
16 void lg_scene_free(LG_Scene *);
17 
18 #endif /* LG_SCENE_H */
Rec2Df
Definition: lg_gr_func.h:56
lg_scene_new
LG_Scene lg_scene_new(int id, LG_Camera *cam1, LG_Light light1, Rec2Df landscape_rec, uint16_t grid_width)
Definition: lg_scene.c:45
lg_scene_free
void lg_scene_free(LG_Scene *scene)
Definition: lg_scene.c:123
LG_Scene
Definition: lg_scene_graph.h:48
LG_Light
Definition: lg_light.h:26
LG_Camera
Definition: lg_camera.h:22