LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
lg_scene.h
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/*
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* LibGame - Copyright (C) Emmanuel Thomas-Maurin 2011-2025
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* All rights reserved
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*/
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#ifndef LG_SCENE_H
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#define LG_SCENE_H
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/* LG_Scene is defined in lg_scene_graph.h */
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/* Standard arrow colors = RGB, alternate colors = purple, green, cyan */
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#define STANDARD_ARROW_COLORS FALSE
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LG_Scene
lg_scene_new
(
int
,
LG_Camera
*,
LG_Light
,
Rec2Df
, uint16_t);
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void
lg_scene_free
(
LG_Scene
*);
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#endif
/* LG_SCENE_H */
Rec2Df
Definition:
lg_gr_func.h:56
lg_scene_new
LG_Scene lg_scene_new(int id, LG_Camera *cam1, LG_Light light1, Rec2Df landscape_rec, uint16_t grid_width)
Definition:
lg_scene.c:45
lg_scene_free
void lg_scene_free(LG_Scene *scene)
Definition:
lg_scene.c:123
LG_Scene
Definition:
lg_scene_graph.h:48
LG_Light
Definition:
lg_light.h:26
LG_Camera
Definition:
lg_camera.h:22
src
libgame
lg_scene.h
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