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LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024 ETMSoftware
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9 #define LG_INVALID_BUF_OBJ_ID 500000
void LG_IBO_free(LG_IBO *ibo)
Definition: lg_vbo.c:203
void LG_VAO_bind(LG_VAO *vao, zboolean gl_checking)
Definition: lg_vbo.c:303
void LG_IBO_bind(LG_IBO *ibo)
Definition: lg_vbo.c:218
void LG_VAO_unbind()
Definition: lg_vbo.c:320
void LG_VBO_free(LG_VBO *vbo)
Definition: lg_vbo.c:91
void LG_VBO_unbind()
Definition: lg_vbo.c:120
int LG_VBO_set_data(LG_VBO *vbo, const void *vertex_data)
Definition: lg_vbo.c:66
LG_IBO LG_IBO_new(const void *vertex_indices, unsigned int size)
Definition: lg_vbo.c:137
int LG_IBO_set_data(LG_IBO *ibo, const void *vertex_indices)
Definition: lg_vbo.c:177
void LG_VBO_bind(LG_VBO *vbo)
Definition: lg_vbo.c:105
void LG_IBO_unbind()
Definition: lg_vbo.c:233
LG_VAO LG_VAO_new()
Definition: lg_vbo.c:253
LG_VBO LG_VBO_new(const void *vertex_data, unsigned int size)
Definition: lg_vbo.c:26
void LG_VAO_free(LG_VAO *vao)
Definition: lg_vbo.c:280