LibGame  v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
lg_cubemap.h
1 /*
2  * LibGame - Copyright (C) Emmanuel Thomas-Maurin 2011-2025
3  * All rights reserved
4  */
5 
6 #ifndef LG_CUBEMAP_H
7 #define LG_CUBEMAP_H
8 
9 typedef LG_Texture LG_CubeMap;
10 
11 LG_CubeMap *lg_cubemap_new(const char **);
12 
14 
15 const Vertex *lg_skybox();
16 
17 size_t lg_sizeof_skybox();
18 
19 #endif /* LG_CUBEMAP_H */
lg_cubemap_free
void lg_cubemap_free(LG_CubeMap *cubemap)
Definition: lg_cubemap.c:36
lg_cubemap_new
LG_CubeMap * lg_cubemap_new(const char **textures)
Definition: lg_cubemap.c:22
Vertex
Definition: lg_vertex.h:16
lg_skybox
const Vertex * lg_skybox()
Definition: lg_cubemap.c:90
lg_sizeof_skybox
size_t lg_sizeof_skybox()
Definition: lg_cubemap.c:100
LG_Texture
Definition: lg_textures.h:42