LibGame  v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
lg_fbx_parser.h
1 /*
2  * LibGame - Copyright (C) Emmanuel Thomas-Maurin 2011-2025
3  * All rights reserved
4  */
5 
6 #ifndef LG_FBX_PARSER_H
7 #define LG_FBX_PARSER_H
8 
9 LG_Mesh *lg_fbx2vbo(const char *, zboolean, zboolean, zboolean, zboolean, zboolean);
10 
11 void lg_vb_uvn_iw_info(Vertex_uvn_iw *, uint32_t, int, const char *, zboolean);
12 
13 #endif /* LG_FBX_PARSER_H */
LG_Mesh
Definition: lg_mesh.h:73
lg_vb_uvn_iw_info
void lg_vb_uvn_iw_info(Vertex_uvn_iw *vb_data, uint32_t vb_size, int n_lines_max, const char *line_start, zboolean is_triangle_mesh)
Definition: lg_fbx_parser.c:360
lg_fbx2vbo
LG_Mesh * lg_fbx2vbo(const char *path, zboolean invert_z, zboolean normalize_xyz, zboolean horiz_center, zboolean vert_center, zboolean vert_bottom)
Definition: lg_fbx_parser.c:129
Vertex_uvn_iw
Definition: lg_vertex.h:62