LibGame  v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
lg_mesh.h
1 /*
2  * LibGame - Copyright (C) Emmanuel Thomas-Maurin 2011-2025
3  * All rights reserved
4  */
5 
6 #ifndef LG_MESH_H
7 #define LG_MESH_H
8 
9 #define LG_MESH_NAME_MAX_LEN (64 - 1)
10 #define MAT_NAME_MAX_LEN (64 - 1)
11 #define N_MAX_MAT_PER_OBJ 64 /* Or N_MAX_MAT_PER_MTL ? */
12 #define N_MAX_USEMTL_PER_OBJ 256 /* 4096 ? */
13 
14 #define LG_FLOAT_EPSILON (1e-6) /* 1e-6 or 1e-8 ? */
15 
16 #define LG_VBO_CACHE "vbo_cache"
17 #define MAX_FILE_EXT_LEN 64 /* Extension length must not exceed that */
18 #define LG_MESH_INFO_EXT ".info"
19 #define LG_MESH_VBO_EXT ".vbo"
20 #define LG_MESH_IBO_EXT ".ibo"
21 
22 #define LG_OBJ_CACHE "obj_cache" /* Only used on Android so far */
23 
24 #define LG_OBJ_FILE_MAXSIZE ((size_t)50 * (size_t)(1024 * 1024)) /* 50 MiB */
25 
26 #define CHECK_PATH(_z_) INFO_OUT("DEBUG: [%s %d]: %s() -> %s\n", basename2(__FILE__), __LINE__, __func__, _z_)
27 
28 #define LG_MESH_IS_RH 1
29 #define LG_MESH_IS_LH 2
30 
31 /* Mesh original format, ie from OBJ/FBX file or whatever */
32 typedef enum {
33  LG_MESH_OBJ,
34  LG_MESH_FBX,
35  //LG_MESH_VBO, // With associated IBO and INFO files
36  LG_MESH_TERRAIN,
37  LG_MESH_SKYBOX,
38  LG_MESH_OTHER
39 } lg_mesh_type;
40 
41 typedef struct {
42  char name[MAT_NAME_MAX_LEN + 1];
43  uint32_t indice; /* Material face indice in VBO (uint32_t with GL_OES_element_index_uint extension) */
44  LG_Texture *texture;
45  char tex_path[LG_TEX_PATH_MAX_LEN + 1]; /* Used by lg_mesh_reload_mats() */
46 } LG_Material;
47 
48 /* Axis-aligned bounding box */
49 typedef union {
50  struct {
51  float min_x;
52  float max_x;
53  float min_y;
54  float max_y;
55  float min_z;
56  float max_z;
57  };
58  #if 0
59  /* LG_BBox_v2 ? */
60  struct {
61  vec3_t center;
62  float extents;
63  };
64  /* LG_BBox_v3 ? */
65  struct {
66  vec3_t min;
67  vec3_t max;
68  };
69  #endif
70 } LG_BBox;
71 
72 /*
73  * === Triangle mesh ===
74  *
75  * We want the same type sizes in binary files on all suppored platforms
76  * (ie Linux and Android so far) to avoid portability issues, so we now
77  * use fixed-size types (uint32_t, int32_t, ...) a lot for vertices structs
78  * and buffer objects.
79  *
80  * In OBJ file:
81  * - 'mtllib' -> obj_file.mtl
82  * - 'usemtl' -> material name
83  *
84  * In MTL file:
85  * - 'newmtl' -> material name
86  * - 'map_K*' -> texture path
87  */
88 typedef struct {
89  int32_t type; /* lg_mesh_type */
90  char name[LG_MESH_NAME_MAX_LEN + 1]; /* OBJ/FBX basename */
91  zboolean skinned;
92  /* Generated VBO and IBO */
93  union {
94  Vertex_uv_n *vbo_data; /* VBO (with interleaved vertex data) - sizeof(Vertex_uv_n) = 24 */
95  Vertex_uvn_iw *vbo_data_iw; /* VBO (with interleaved vertex data) - sizeof(Vertex_uvn_iw) = 36 */
96  //Vertex_rgba_n *vbo_data_rgba_n; // -> TO ASSIGN COLORS TO ELEVATIONS
97  };
98  uint32_t *ibo_data; /* IBO (indices start at 0) - sizeof(uint32_t) = 4 */
99  uint32_t vbo_size; /* previously size_t */
100  uint32_t ibo_size; /* previously size_t */
101  /* Read from obj file */
102  int32_t n_v; /* Num of coords vertices */
103  int32_t n_vt; /* Num of texture coords */
104  int32_t n_vn; /* Num of normals */
105  int32_t n_f; /* Num of faces */
106  /* Materials */
107  char mtl_file[LG_MESH_NAME_MAX_LEN + 1]; /* The MTL file path */
108  int32_t n_mat; /* Num of materials (with textures) in MTL file */
109  int32_t n_usemtl; /* Num of usemtl tags in OBJ file */
110  LG_Material materials[N_MAX_USEMTL_PER_OBJ]; /* Materials referenced by usemtl tags */
111  LG_BBox bbox;
112  LG_Cuboid b_cuboid; /* Bounding cuboid */
113  Lines3D_VB b_cuboid_l3d_vb; /* Lines3D_VB from bounding box cuboid */
114  zboolean xyz_normalized;
115  double normalize_k;
116  zboolean horiz_centered; /* Horizontally centered -> x, z*/
117  zboolean vert_centered; /* Vertically centered -> y */
118  zboolean vert_bottom; /* Vertically at bottom -> y - set mesh origin at bottom, override do_vert_center */
119 } LG_Mesh;
120 
121 /* Mesh loading flags */
122 typedef struct {
123  zboolean force_reload;
124  zboolean invert_z;
125  zboolean normalize_xyz;
126  zboolean horiz_center;
127  zboolean vert_center;
128  zboolean vert_bottom;
130 
131 /* Helper #define's */
132 #define FORCE_RELOAD TRUE
133 #define INVERT_Z TRUE
134 #define NORMALIZE_XYZ TRUE
135 #define HORIZ_CENTER TRUE
136 #define VERT_CENTER TRUE
137 #define VERT_BOTTOM TRUE
138 
140 
141 LG_Mesh *lg_load_vbo(const char *, zboolean, zboolean, zboolean, zboolean, zboolean, zboolean);
142 
143 LG_Mesh *lg_mesh_new_from_objfile(const char *, zboolean, zboolean, zboolean, zboolean, zboolean);
144 
145 LG_Mesh *lg_mesh_new_from_fbxfile(const char *, zboolean, zboolean, zboolean, zboolean, zboolean);
146 
147 void lg_mesh_free(LG_Mesh *);
148 
149 void lg_mesh_info(LG_Mesh *);
150 
151 int lg_obj_file_save_to_cache(void *, const char *, size_t, size_t *);
152 
153 void *lg_obj_file_open_from_cache(const char *);
154 
155 int lg_vbo_save_to_file(const char *, LG_Mesh *);
156 
157 int lg_vbo_save_to_file_in_cache(const char *, LG_Mesh *);
158 
159 int lg_vbo_load_from_file(const char *, LG_Mesh **);
160 
161 int lg_vbo_load_from_file_in_cache(const char *, LG_Mesh **);
162 
164 
165 LG_LoadMesh_Flags lg_loadmesh_flags(zboolean, zboolean, zboolean, zboolean, zboolean, zboolean);
166 
167 #endif /* LG_MESH_H */
LG_Mesh
Definition: lg_mesh.h:88
LG_LoadMesh_Flags
Definition: lg_mesh.h:122
LG_Cuboid
Definition: lg_3d_primitives.h:64
lg_obj_file_open_from_cache
void * lg_obj_file_open_from_cache(const char *file_name)
Definition: lg_mesh.c:389
lg_vbo_load_from_file
int lg_vbo_load_from_file(const char *path, LG_Mesh **mesh)
Definition: lg_mesh.c:551
Vertex_uv_n
Definition: lg_vertex.h:46
Lines3D_VB
Definition: lg_3d_primitives.h:53
lg_mesh_free
void lg_mesh_free(LG_Mesh *mesh)
Definition: lg_mesh.c:253
vec3_t
Definition: math_3d.h:123
lg_obj_file_save_to_cache
int lg_obj_file_save_to_cache(void *asset_buf, const char *file_name, size_t size, size_t *written_size)
Definition: lg_mesh.c:358
lg_vbo_load_from_file_in_cache
int lg_vbo_load_from_file_in_cache(const char *path, LG_Mesh **mesh)
Definition: lg_mesh.c:563
lg_loadmesh_flags
LG_LoadMesh_Flags lg_loadmesh_flags(zboolean force_reload, zboolean invert_z, zboolean normalize_xyz, zboolean horiz_center, zboolean vert_center, zboolean vert_bottom)
Definition: lg_mesh.c:616
LG_Material
Definition: lg_mesh.h:41
lg_mesh_reload_mats
int lg_mesh_reload_mats(LG_Mesh *mesh)
Definition: lg_mesh.c:581
lg_load_vbo
LG_Mesh * lg_load_vbo(const char *path, zboolean force_reload, zboolean invert_z, zboolean normalize_xyz, zboolean horiz_center, zboolean vert_center, zboolean vert_bottom)
Definition: lg_mesh.c:129
lg_mesh_info
void lg_mesh_info(LG_Mesh *mesh)
Definition: lg_mesh.c:278
LG_Texture
Definition: lg_textures.h:45
lg_mesh_new_from_objfile
LG_Mesh * lg_mesh_new_from_objfile(const char *path, zboolean invert_z, zboolean normalize_xyz, zboolean horiz_center, zboolean vert_center, zboolean vert_bottom)
Definition: lg_mesh.c:173
lg_mesh_new_from_fbxfile
LG_Mesh * lg_mesh_new_from_fbxfile(const char *path, zboolean invert_z, zboolean normalize_xyz, zboolean horiz_center, zboolean vert_center, zboolean vert_bottom)
Definition: lg_mesh.c:243
lg_vbo_save_to_file_in_cache
int lg_vbo_save_to_file_in_cache(const char *path, LG_Mesh *mesh)
Definition: lg_mesh.c:465
lg_vbo_save_to_file
int lg_vbo_save_to_file(const char *path, LG_Mesh *mesh)
Definition: lg_mesh.c:450
Vertex_uvn_iw
Definition: lg_vertex.h:62
LG_BBox
Definition: lg_mesh.h:49
lg_load_vbo_or_mesh
LG_Mesh * lg_load_vbo_or_mesh(const char *mesh_file, LG_LoadMesh_Flags flags)
Definition: lg_mesh.c:81