LibGame  v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
lg_mesh.h
1 /*
2  * LibGame - Copyright (C) Emmanuel Thomas-Maurin 2011-2025
3  * All rights reserved
4  */
5 
6 #ifndef LG_MESH_H
7 #define LG_MESH_H
8 
9 #define LG_MESH_NAME_MAX_LEN (64 - 1)
10 #define MAT_NAME_MAX_LEN (64 - 1)
11 #define N_MAX_MAT_PER_OBJ 64 /* Or N_MAX_MAT_PER_MTL ? */
12 #define N_MAX_USEMTL_PER_OBJ 256 /* 4096 ? */
13 
14 #define LG_FLOAT_EPSILON (1e-6) /* 1e-6 or 1e-8 ? */
15 
16 #define LG_VBO_CACHE "vbo_cache"
17 #define MAX_FILE_EXT_LEN 64 /* Extension length must not exceed that */
18 #define LG_MESH_INFO_EXT ".info"
19 #define LG_MESH_VBO_EXT ".vbo"
20 #define LG_MESH_IBO_EXT ".ibo"
21 
22 #define LG_OBJ_CACHE "obj_cache" /* Only used on Android so far */
23 
24 #define LG_OBJ_FILE_MAXSIZE ((size_t)50 * (size_t)(1024 * 1024)) /* 50 MiB */
25 
26 #define CHECK_PATH(_z_) INFO_OUT("DEBUG: [%s %d]: %s() -> %s\n", basename2(__FILE__), __LINE__, __func__, _z_)
27 
28 #define LG_MESH_IS_RH 1
29 #define LG_MESH_IS_LH 2
30 
31 /* Mesh original format, ie from OBJ/FBX file or whatever */
32 typedef enum {
33  LG_MESH_OBJ,
34  LG_MESH_FBX,
35  LG_MESH_TERRAIN,
36  LG_MESH_SKYBOX,
37  LG_MESH_OTHER
38 } lg_mesh_type;
39 
40 typedef struct {
41  char name[MAT_NAME_MAX_LEN + 1];
42  uint32_t indice; /* Material face indice in VBO (uint32_t with GL_OES_element_index_uint extension) */
43  LG_Texture *texture;
44  char tex_path[LG_TEX_PATH_MAX_LEN + 1]; /* Used by lg_mesh_reload_mats() */
45 } LG_Material;
46 
47 /* Axis-aligned bounding box */
48 typedef struct {
49  float min_x;
50  float max_x;
51  float min_y;
52  float max_y;
53  float min_z;
54  float max_z;
55 } LG_BBox;
56 
57 /*
58  * === Triangle mesh ===
59  *
60  * We want the same type sizes in binary files on all suppored platforms
61  * (ie Linux and Android so far) to avoid portability issues, so we now
62  * use fixed-size types (uint32_t, int32_t, ...) a lot for vertices structs
63  * and buffer objects.
64  *
65  * In OBJ file:
66  * - 'mtllib' -> obj_file.mtl
67  * - 'usemtl' -> material name
68  *
69  * In MTL file:
70  * - 'newmtl' -> material name
71  * - 'map_K*' -> texture path
72  */
73 typedef struct {
74  int32_t type; /* lg_mesh_type */
75  char name[LG_MESH_NAME_MAX_LEN + 1]; /* OBJ/FBX basename */
76  zboolean skinned;
77  /* Generated VBO and IBO */
78  union {
79  Vertex_uv_n *vbo_data; /* VBO (with interleaved vertex data) - sizeof(Vertex_uv_n) = 24 */
80  Vertex_uvn_iw *vbo_data_iw; /* VBO (with interleaved vertex data) - sizeof(Vertex_uvn_iw) = 36 */
81  //Vertex_rgba_n *vbo_data_rgba_n; // -> TO ASSIGN COLORS TO ELEVATIONS
82  };
83  uint32_t *ibo_data; /* IBO (indices start at 0) - sizeof(uint32_t) = 4 */
84  uint32_t vbo_size; /* previously size_t */
85  uint32_t ibo_size; /* previously size_t */
86  /* Read from obj file */
87  int32_t n_v; /* Num of coords vertices */
88  int32_t n_vt; /* Num of texture coords */
89  int32_t n_vn; /* Num of normals */
90  int32_t n_f; /* Num of faces */
91  /* Materials */
92  char mtl_file[LG_MESH_NAME_MAX_LEN + 1]; /* The MTL file path */
93  int32_t n_mat; /* Num of materials (with textures) in MTL file */
94  int32_t n_usemtl; /* Num of usemtl tags in OBJ file */
95  LG_Material materials[N_MAX_USEMTL_PER_OBJ]; /* Materials referenced by usemtl tags */
96  LG_BBox bbox;
97  LG_Cuboid b_cuboid; /* Bounding cuboid */
98  Lines3D_VB b_cuboid_l3d_vb; /* Lines3D_VB from bounding box cuboid */
99  zboolean xyz_normalized;
100  double normalize_k;
101  zboolean horiz_centered; /* Horizontally centered -> x, z*/
102  zboolean vert_centered; /* Vertically centered -> y */
103  zboolean vert_bottom; /* Vertically at bottom -> y - set mesh origin at bottom, override do_vert_center */
104 } LG_Mesh;
105 
106 LG_Mesh *lg_load_vbo(const char *, zboolean, zboolean, zboolean, zboolean, zboolean, zboolean);
107 
108 LG_Mesh *lg_mesh_new_from_objfile(const char *, zboolean, zboolean, zboolean, zboolean, zboolean);
109 
110 LG_Mesh *lg_mesh_new_from_fbxfile(const char *, zboolean, zboolean, zboolean, zboolean, zboolean);
111 
112 void lg_mesh_free(LG_Mesh *);
113 
114 void lg_mesh_info(LG_Mesh *);
115 
116 int lg_obj_file_save_to_cache(void *, const char *, size_t, size_t *);
117 
118 void *lg_obj_file_open_from_cache(const char *);
119 
120 int lg_vbo_save_to_file(const char *, LG_Mesh *);
121 
122 int lg_vbo_load_from_file(const char *, LG_Mesh **);
123 
125 
126 #endif /* LG_MESH_H */
LG_Mesh
Definition: lg_mesh.h:73
LG_Cuboid
Definition: lg_3d_primitives.h:64
lg_obj_file_open_from_cache
void * lg_obj_file_open_from_cache(const char *file_name)
Definition: lg_mesh.c:349
lg_vbo_load_from_file
int lg_vbo_load_from_file(const char *path, LG_Mesh **mesh)
Definition: lg_mesh.c:420
Vertex_uv_n
Definition: lg_vertex.h:46
LG_BBox
Definition: lg_mesh.h:48
Lines3D_VB
Definition: lg_3d_primitives.h:53
lg_mesh_new_from_fbxfile
LG_Mesh * lg_mesh_new_from_fbxfile(const char *path, zboolean invert_z, zboolean do_normalize_xyz, zboolean do_horiz_center, zboolean do_vert_center, zboolean do_vert_bottom)
Definition: lg_mesh.c:203
lg_mesh_free
void lg_mesh_free(LG_Mesh *mesh)
Definition: lg_mesh.c:213
lg_obj_file_save_to_cache
int lg_obj_file_save_to_cache(void *asset_buf, const char *file_name, size_t size, size_t *written_size)
Definition: lg_mesh.c:318
lg_mesh_new_from_objfile
LG_Mesh * lg_mesh_new_from_objfile(const char *path, zboolean invert_z, zboolean do_normalize_xyz, zboolean do_horiz_center, zboolean do_vert_center, zboolean do_vert_bottom)
Definition: lg_mesh.c:133
LG_Material
Definition: lg_mesh.h:40
lg_mesh_reload_mats
int lg_mesh_reload_mats(LG_Mesh *mesh)
Definition: lg_mesh.c:497
lg_load_vbo
LG_Mesh * lg_load_vbo(const char *path, zboolean force_reload_obj, zboolean invert_z, zboolean do_normalize_xyz, zboolean do_horiz_center, zboolean do_vert_center, zboolean do_vert_bottom)
Definition: lg_mesh.c:89
lg_mesh_info
void lg_mesh_info(LG_Mesh *mesh)
Definition: lg_mesh.c:238
LG_Texture
Definition: lg_textures.h:42
lg_vbo_save_to_file
int lg_vbo_save_to_file(const char *path, LG_Mesh *mesh)
Definition: lg_mesh.c:374
Vertex_uvn_iw
Definition: lg_vertex.h:62