LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024 ETMSoftware
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Functions | |
int | lg_init_renderer_2d () |
void | lg_free_renderer_2d () |
int | lg_render_line_2d (int x1, int y1, int x2, int y2, LG_Color_u color) |
int | lg_render_rect_2d (Rec2Di r, LG_Color_u color) |
int | lg_render_tex_2d (const LG_Texture *tex, const Rec2Di *src, const Rec2Di *dest) |
LG_Renderer2D structs and funcs for OpenGL 2D rendering
Originally a replacement for SDL 2D accelerated rendering.
Specifically deal with rendering of 2D lines, 2D rectangles, and 2D textures.
Use specific matrices/shaders.
int lg_init_renderer_2d | ( | ) |
Initialize the 2D renderer
Call lg_init_line_renderer_2d(), lg_init_rect_renderer_2d() and lg_init_tex_renderer_2d()
void lg_free_renderer_2d | ( | ) |
Call lg_free_line_renderer_2d(), lg_free_rect_renderer_2d(), and lg_free_tex_renderer_2d()
int lg_render_line_2d | ( | int | x1, |
int | y1, | ||
int | x2, | ||
int | y2, | ||
LG_Color_u | color | ||
) |
Expect SDL coord sys for input (logical coords, ie inside [0 -> env->top_win_logical_w] x [0 -> env->top_win_logical_h])
x1 | |
y1 | |
x2 | |
y2 | |
color | A LG_Color_u |
int lg_render_rect_2d | ( | Rec2Di | r, |
LG_Color_u | color | ||
) |
Render a filled rect
Expect SDL coord sys for input (logical coords, ie inside [0 -> env->top_win_logical_w] x [0 -> env->top_win_logical_h])
r | A Rec2Di |
color | A LG_Color_u |
int lg_render_tex_2d | ( | const LG_Texture * | tex, |
const Rec2Di * | src, | ||
const Rec2Di * | dest | ||
) |
Replace: int SDL_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect)
Expect SDL coord sys for input (logical coords, ie inside [0 -> env->top_win_logical_w] x [0 -> env->top_win_logical_h])
tex | A LG_Texture |
src | A Rec2Di |
dest | A Rec2Di |