LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024 ETMSoftware
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Data Fields | |
int | id |
LG_Texture * | atlas_texture |
int | atlas_side |
int | image_side |
int | atlas_side_for_n_images |
zboolean | overflow |
int | n_frames |
int | w |
int | h |
zboolean | was_cloned |
int | current_frame |
int | x |
int | y |
int | motion_x |
int | motion_y |
int | previous_frame |
int | prev_x |
int | prev_y |
int | last_motion_x |
int | last_motion_y |
int | x_bak |
int | y_bak |
int | real_obj_diff_x |
int | real_obj_diff_y |
int | real_obj_diff_w |
int | real_obj_diff_h |
int | life_counter |
int | down_counter |
int | teleport_counter |
int | random_motion_counter |
int | timer [4] |