LibGame  v0.4.0
The LG Game Engine - Copyright (C) 2024 ETMSoftware
LG_Sprite Struct Reference
Collaboration diagram for LG_Sprite:

Data Fields

int id
 
LG_Textureatlas_texture
 
int atlas_side
 
int image_side
 
int atlas_side_for_n_images
 
zboolean overflow
 
int n_frames
 
int w
 
int h
 
zboolean was_cloned
 
int current_frame
 
int x
 
int y
 
int motion_x
 
int motion_y
 
int previous_frame
 
int prev_x
 
int prev_y
 
int last_motion_x
 
int last_motion_y
 
int x_bak
 
int y_bak
 
int real_obj_diff_x
 
int real_obj_diff_y
 
int real_obj_diff_w
 
int real_obj_diff_h
 
int life_counter
 
int down_counter
 
int teleport_counter
 
int random_motion_counter
 
int timer [4]
 

The documentation for this struct was generated from the following file: