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LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
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11 #ifndef LG_SCENE_GRAPH_H
12 #define LG_SCENE_GRAPH_H
14 #define SCENENODE_NAME_MAX_LEN (64 - 1)
15 #define SCENENODE_CHILD_MAX_NUM 256
16 #define SCENE_GRAPH_MAX_DEPTH 32
17 #define SCENEGRAPH_PRINTOUT_MAX_DEPTH 8
19 #define NODE_NTOS_MAX_NUM 1024
21 #define SCENE_SERIAL_DATA_SIZE offsetof(LG_Scene, cam1)
45 char name[SCENENODE_NAME_MAX_LEN + 1];
46 lg_scenenode_type type;
75 char name[LG_MESH_NAME_MAX_LEN + 1];
98 char name2[LG_MESH_NAME_MAX_LEN + 1];
105 SCENE_ROOT_NODE_ID = 0,
107 SCENE_XYZ_ARROWS_NODE_ID,
108 SCENE_FIRST_OBJ_NODE_ID
118 char euler_ang_rot_order[4];
136 #define lg_scenenode_free2(s_node) {lg_scenenode_free(s_node); s_node = NULL;}
Definition: lg_gr_func.h:56
Definition: lg_quaternions.h:18
Definition: lg_shader_progs.h:11
LG_SceneNode * lg_scenenode_new(int id, const char *name, lg_scenenode_type type)
Definition: lg_scene_graph.c:29
Definition: lg_shader_progs.h:16
void lg_scenenode_remove_and_free_all(LG_SceneNode *node)
Definition: lg_scene_graph.c:212
void lg_scenenode_attach_to_camera(LG_SceneNode *node, const LG_Camera *cam, vec3_t transl, vec3_t scaling)
Definition: lg_scene_graph.c:483
Definition: lg_scene_graph.h:43
Definition: lg_scene_graph.h:111
LG_SceneNode * lg_scenenode_find_by_name(LG_SceneNode *node, const char *name)
Definition: lg_scene_graph.c:345
int lg_scenenode_clone_worldm_l3dvb(LG_SceneNode *dest_node, LG_SceneNode *src_node)
Definition: lg_scene_graph.c:515
Definition: lg_light.h:26
int lg_scenenode_info2(LG_SceneNode *node)
Definition: lg_scene_graph.c:668
Definition: lg_3d_primitives.h:53
void lg_scenenode_remove_child(LG_SceneNode *node, LG_SceneNode *child)
Definition: lg_scene_graph.c:114
void lg_scenenode_add_child(LG_SceneNode *node, LG_SceneNode *child)
Definition: lg_scene_graph.c:89
void lg_scenenode_reset_local_matrix(LG_SceneNode *node)
Definition: lg_scene_graph.c:362
void lg_traverse_scene_graph(LG_SceneNode *node, int(*func)(LG_SceneNode *))
Definition: lg_scene_graph.c:255
Definition: math_3d.h:123
void lg_scenenode_update_world_matrix_tree(LG_SceneNode *node, mat4_t *parent_world_matrix)
Definition: lg_scene_graph.c:424
Definition: lg_camera.h:22
void lg_traverse_printout_scene_graph(LG_SceneNode *node, zboolean extra_info)
Definition: lg_scene_graph.c:590
void lg_scenenode_update_local_matrix(LG_SceneNode *node, vec3_t transl, LG_Quat rot, vec3_t scaling)
Definition: lg_scene_graph.c:406
Definition: lg_scene_graph.h:68
const char * lg_scenenode_type_string(int type)
Definition: lg_scene_graph.c:680
void lg_scenenode_set_local_matrix(LG_SceneNode *node, vec3_t transl, LG_Quat rot, vec3_t scaling)
Definition: lg_scene_graph.c:385
void lg_scenenode_info(LG_SceneNode *node)
Definition: lg_scene_graph.c:601
LG_SceneNode * lg_scenenode_get_root(LG_SceneNode *node)
Definition: lg_scene_graph.c:165
void lg_scenenode_set_world_matrix(LG_SceneNode *node, vec3_t transl, LG_Quat rot, vec3_t scaling)
Definition: lg_scene_graph.c:455
void lg_scenenode_free(LG_SceneNode *node)
Definition: lg_scene_graph.c:150
Definition: lg_textures.h:45
void lg_traverse_scene_graph_2(LG_SceneNode *node, int(*func)(LG_SceneNode *, LG_Scene *), LG_Scene *scene)
Definition: lg_scene_graph.c:289
int lg_scenenode_remove_and_free_leaf(LG_SceneNode *node)
Definition: lg_scene_graph.c:185
LG_SceneNode * lg_scenenode_find_by_id(LG_SceneNode *node, int id)
Definition: lg_scene_graph.c:328
Definition: math_3d.h:179