LibGame  v0.4.0
The LG Game Engine - Copyright (C) 2024 ETMSoftware
LG_SceneNode Struct Reference
Collaboration diagram for LG_SceneNode:

Data Fields

int id
 
char name [SCENENODE_NAME_MAX_LEN+1]
 
lg_scenenode_type type
 
LG_SceneNodeparent
 
LG_SceneNodechild [SCENENODE_CHILD_MAX_NUM]
 
unsigned int n_child
 
LG_Meshmesh
 
Lines3D_VB lines3d_vb
 
mat4_t local_matrix0
 
mat4_t world_matrix0
 
mat4_tlocal_matrix
 
mat4_tworld_matrix
 
LG_ShaderProg shader_prog
 
LG_ShaderULocs shader_u_loc
 
LG_VAO vao
 
LG_Texturetex_1
 

The documentation for this struct was generated from the following file: