LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024 ETMSoftware
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Data Fields | |
int | id |
char | name [SCENENODE_NAME_MAX_LEN+1] |
lg_scenenode_type | type |
LG_SceneNode * | parent |
LG_SceneNode * | child [SCENENODE_CHILD_MAX_NUM] |
unsigned int | n_child |
LG_Mesh * | mesh |
Lines3D_VB | lines3d_vb |
mat4_t | local_matrix0 |
mat4_t | world_matrix0 |
mat4_t * | local_matrix |
mat4_t * | world_matrix |
LG_ShaderProg | shader_prog |
LG_ShaderULocs | shader_u_loc |
LG_VAO | vao |
LG_Texture * | tex_1 |