LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024 ETMSoftware
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Data Fields | |
int | sdl_display |
SDL_DisplayMode | sdl_display_mode |
int | sdl_convert_surf_format |
int | sdl_create_rgb_surf_bitdepth |
int | r_size |
int | g_size |
int | b_size |
int | a_size |
uint32_t | r_mask |
uint32_t | g_mask |
uint32_t | b_mask |
uint32_t | a_mask |
int | screen_w |
int | screen_h |
SDL_Window * | gl_win |
SDL_GLContext | gl_context |
int | top_win_logical_w |
int | top_win_logical_h |
Rec2Di | viewport_rect |
zboolean | fullscreen |
float | fullscreen_scale |
int | max_combined_texture_image_units |
int | max_texture_size |
int | max_cubemap_texture_size |
GLuint | lg_backgroud_tex_id |
LG_Color_u | bg_color |
int | bg_shift_x |
int | bg_shift_y |
char * | app_name |
char * | app_cmd |
char * | org_name_android |
char * | app_name_android |
char * | assets_dir |
char * | app_wr_dir |
char * | vbo_cache |
char * | obj_cache |
zboolean | enable_mouse |
zboolean | oes_vao_extension |
void(* | glGenVertexArraysOES )(GLsizei, GLuint *) |
void(* | glBindVertexArrayOES )(GLuint) |
void(* | glDeleteVertexArraysOES )(GLsizei, const GLuint *) |
void(* | glIsVertexArrayOES )(GLuint) |
zboolean | oes_element_index_uint_extension |
zboolean | ext_texcompr_s3tc_extension |
zboolean | oes_texcompr_etc1_rgb8_extension |
zboolean | khr_texcompr_astc_ldr_extension |
LG_ErrorContext | last_error_context |
float | luminosity_k |
LG_Sound ** | sounds |
zboolean | fonts_loaded |