LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024 ETMSoftware
Here is a list of all documented functions, variables, defines, enums, and typedefs with links to the documentation:
- l -
l_str_cat() :
str_mem.c
l_str_free() :
str_mem.c
l_str_insert_at_b() :
str_mem.c
l_str_new() :
str_mem.c
lg_active_tex_info() :
lg_textures.c
lg_add_scenenode_from_qtnode() :
lg_landscape.c
lg_app_wr_file() :
lg_dirs_stuff.c
lg_assets_file() :
lg_dirs_stuff.c
lg_audio_set_global_volume() :
lg_audio.c
lg_audio_set_music_volume() :
lg_audio.c
lg_audio_set_sounds_volume() :
lg_audio.c
lg_axis_ang() :
lg_quaternions.c
lg_axis_angle_to_euler_ang() :
lg_quaternions.c
lg_bbox() :
lg_collision_detect.c
lg_bbox_from_cuboid() :
lg_collision_detect.c
lg_bbox_from_mesh() :
lg_collision_detect.c
lg_bbox_get_center() :
lg_collision_detect.c
lg_bbox_info() :
lg_collision_detect.c
lg_bbox_sets_collide() :
lg_collision_detect.c
lg_bbox_transform() :
lg_collision_detect.c
lg_bboxes_collide() :
lg_collision_detect.c
lg_bg_info() :
lg_background.c
lg_bsphere() :
lg_collision_detect.c
lg_bsphere_from_bbox() :
lg_collision_detect.c
lg_bsphere_from_mesh() :
lg_collision_detect.c
lg_bsphere_info() :
lg_collision_detect.c
lg_bsphere_sets_collide() :
lg_collision_detect.c
lg_bspheres_collide() :
lg_collision_detect.c
lg_camera() :
lg_camera.c
lg_camera_compute_proj_matrix() :
lg_camera.c
lg_camera_compute_view_matrix() :
lg_camera.c
lg_camera_compute_view_proj_matrix() :
lg_camera.c
lg_camera_get_frustum() :
lg_camera.c
lg_camera_info() :
lg_camera.c
lg_camera_init() :
lg_camera.c
lg_camera_move_to() :
lg_camera.c
lg_camera_orbit_around() :
lg_camera.c
lg_camera_override_zfar() :
lg_camera.c
lg_camera_reset() :
lg_camera.c
lg_camera_rotate_by_eu() :
lg_camera.c
lg_camera_rotate_by_quat() :
lg_camera.c
lg_camera_set_all() :
lg_camera.c
lg_camera_set_rot_by_eu() :
lg_camera.c
lg_camera_set_rot_by_quat() :
lg_camera.c
lg_centered_unit_cube() :
lg_3d_primitives.c
lg_centered_unit_quad() :
lg_3d_primitives.c
lg_change_light_dir() :
lg_light.c
lg_check_gl_context() :
lg_misc.c
lg_check_gl_errors() :
lg_shader_progs.c
lg_clear_bg() :
lg_background.c
lg_clear_bg_full() :
lg_background.c
lg_clear_error_context() :
lg_error.c
lg_clear_rect() :
lg_gr_func.c
lg_clip_rect() :
lg_gr_func.c
lg_clone_sprite() :
lg_sprites.c
lg_close_android_asset() :
lg_file_ops.c
lg_close_file() :
lg_file_ops.c
lg_color_f() :
lg_vertex.c
lg_color_f_from_u() :
lg_vertex.c
lg_color_u() :
lg_vertex.c
lg_color_u_from_f() :
lg_vertex.c
lg_color_u_from_sdl_color() :
lg_gr_func.c
lg_compressed_texdata_from_file() :
lg_textures.c
lg_copy_rect() :
lg_gr_func.c
lg_cube_normalized_vertices_rgba() :
lg_3d_primitives.c
lg_cube_normalized_vertices_uv() :
lg_3d_primitives.c
lg_cube_vertex_uv_indices() :
lg_3d_primitives.c
lg_cubemap_free() :
lg_cubemap.c
lg_cubemap_new() :
lg_cubemap.c
lg_cuboid() :
lg_3d_primitives.c
lg_cuboid_from_bbox() :
lg_collision_detect.c
lg_cuboid_is_in_frustum() :
lg_camera.c
lg_cuboid_transform() :
lg_3d_primitives.c
lg_disable_cant_play_audio_file() :
lg_audio.c
lg_disable_mouse() :
libgame.c
lg_draw_arrow() :
lg_ui.c
lg_draw_bg() :
lg_background.c
lg_draw_elements() :
lg_render.c
lg_draw_line() :
lg_gr_func.c
lg_draw_rect() :
lg_gr_func.c
lg_draw_rect_corners() :
lg_ui.c
lg_drawelements_info() :
lg_render.c
lg_enable_cant_play_audio_file() :
lg_audio.c
lg_enable_mouse() :
libgame.c
lg_entry_win() :
lg_wins.c
lg_error_win() :
lg_wins.c
lg_euler_ang() :
lg_quaternions.c
lg_fill_rect() :
lg_gr_func.c
lg_finger_loc_from_pos() :
lg_touchscreen.c
lg_flush_keyb_buf() :
lg_keyboard.c
lg_flush_touchscreen_buf() :
lg_touchscreen.c
lg_fnt() :
lg_dirs_stuff.c
lg_free_audio() :
lg_audio.c
lg_free_music() :
lg_audio.c
lg_free_renderer_2d() :
lg_opengl_2d.c
lg_free_sdl_surf() :
lg_textures.c
lg_frustum_info() :
lg_camera.c
lg_get_active_tex() :
lg_textures.c
lg_get_android_asset_size() :
lg_file_ops.c
lg_get_arch_endianness() :
lg_misc.c
lg_get_big_font() :
lg_wins.c
lg_get_big_papyrus_font() :
lg_wins.c
lg_get_camera_one() :
lg_env_instance.c
lg_get_color_str_from_color_index() :
lg_gr_func.c
lg_get_default_viewport() :
libgame.c
lg_get_error_context_code() :
lg_error.c
lg_get_file_size() :
lg_file_ops.c
lg_get_finger_down_loc() :
lg_touchscreen.c
lg_get_finger_motion() :
lg_touchscreen.c
lg_get_finger_position() :
lg_touchscreen.c
lg_get_finger_state_and_pos() :
lg_touchscreen.c
lg_get_full_error_context() :
lg_error.c
lg_get_game_env() :
lg_env_instance.c
lg_get_large_font() :
lg_wins.c
lg_get_large_intelone_mono_font() :
lg_wins.c
lg_get_lg_color_u_from_str() :
lg_gr_func.c
lg_get_light_dir() :
lg_light.c
lg_get_light_src() :
lg_light.c
lg_get_medium_font() :
lg_wins.c
lg_get_motion_and_shot_from_keyboard() :
lg_keyboard.c
lg_get_motion_and_shot_from_touchscreen() :
lg_touchscreen.c
lg_get_mouse_state() :
lg_mouse.c
lg_get_n_color_str() :
lg_gr_func.c
lg_get_png_dims() :
lg_textures.c
lg_get_renderer_2d() :
lg_env_instance.c
lg_get_sdl_color_from_str() :
lg_gr_func.c
lg_get_sdl_win_flags() :
libgame.c
lg_get_small_font() :
lg_wins.c
lg_get_special_keys_state() :
lg_keyboard.c
lg_get_texture_list() :
lg_env_instance.c
lg_get_user_input() :
lg_ui.c
lg_get_vao_funcs() :
lg_vao_gl_ext.c
lg_get_very_big_papyrus_font() :
lg_wins.c
lg_get_win_colors() :
lg_wins.c
lg_get_win_h() :
lg_wins.c
lg_get_win_w() :
lg_wins.c
lg_getline_from_str() :
lg_file_ops.c
lg_heightmap_flatten_border() :
lg_terrain.c
lg_heightmap_generate() :
lg_terrain.c
lg_heightmaps_add() :
lg_terrain.c
lg_horiz_grid() :
lg_terrain.c
lg_horiz_grid0() :
lg_terrain.c
lg_horiz_grid0_indices() :
lg_terrain.c
LG_IBO_bind() :
lg_vbo.c
LG_IBO_free() :
lg_vbo.c
LG_IBO_new() :
lg_vbo.c
LG_IBO_set_data() :
lg_vbo.c
LG_IBO_unbind() :
lg_vbo.c
lg_img() :
lg_dirs_stuff.c
lg_info_out_read_framebuffer() :
lg_textures.c
lg_info_win() :
lg_wins.c
lg_info_win_no_block() :
lg_wins.c
lg_init() :
libgame.c
lg_init_audio() :
lg_audio.c
lg_init_audio_to_defaults() :
lg_audio.c
lg_init_renderer_2d() :
lg_opengl_2d.c
lg_init_textures_module() :
lg_textures.c
lg_l3d_vb_from_arrows() :
lg_3d_primitives.c
lg_l3d_vb_from_bbox() :
lg_collision_detect.c
lg_l3d_vb_from_cuboid() :
lg_3d_primitives.c
lg_l3d_vb_from_quad() :
lg_3d_primitives.c
lg_light() :
lg_light.c
lg_list_add() :
lg_linked_list.c
lg_list_count() :
lg_linked_list.c
lg_list_first() :
lg_linked_list.c
lg_list_free() :
lg_linked_list.c
lg_list_free_all() :
lg_linked_list.c
lg_list_index() :
lg_linked_list.c
lg_list_last() :
lg_linked_list.c
lg_list_new() :
lg_linked_list.c
lg_list_next() :
lg_linked_list.c
lg_list_nth() :
lg_linked_list.c
lg_list_opengl_extensions() :
libgame.c
lg_list_prev() :
lg_linked_list.c
lg_list_remove() :
lg_linked_list.c
lg_load_astc() :
lg_astc_loader.c
lg_load_dds() :
lg_dds_loader.c
lg_load_etc1() :
lg_astc_loader.c
lg_load_fonts() :
libgame.c
lg_load_play_music() :
lg_audio.c
lg_load_shader() :
lg_shader_progs.c
lg_load_vbo() :
lg_mesh.c
lg_log_time() :
lg_error.c
lg_mesh() :
lg_dirs_stuff.c
lg_mesh_free() :
lg_mesh.c
lg_mesh_info() :
lg_mesh.c
lg_mesh_is_in_frustum() :
lg_camera.c
lg_mesh_new_from_objfile() :
lg_mesh.c
lg_mesh_to_drawelements_cmd() :
lg_render.c
lg_move_light_src() :
lg_light.c
lg_mtl_parser() :
lg_obj_parser.c
lg_mus() :
lg_dirs_stuff.c
lg_music_is_playing() :
lg_audio.c
lg_obj2vbo() :
lg_obj_parser.c
lg_obj_file_open_from_cache() :
lg_mesh.c
lg_obj_file_save_to_cache() :
lg_mesh.c
lg_objparser_check_consistency() :
lg_obj_parser.c
lg_open_android_asset() :
lg_file_ops.c
lg_open_file() :
lg_file_ops.c
lg_pause_music() :
lg_audio.c
lg_plane_normalize() :
lg_camera.c
lg_point2d_f() :
lg_gr_func.c
lg_point2d_i() :
lg_gr_func.c
lg_point_to_norm_plane_distance() :
lg_camera.c
lg_point_to_plane_distance() :
lg_camera.c
lg_pop_error_context() :
lg_error.c
lg_print_out_error_codes() :
lg_misc.c
lg_push_error_context() :
lg_error.c
lg_qtnode() :
lg_landscape.c
lg_qtnode_add_child() :
lg_landscape.c
lg_qtnode_get_root() :
lg_landscape.c
lg_qtnode_info() :
lg_landscape.c
lg_qtnode_info2() :
lg_landscape.c
lg_quad() :
lg_3d_primitives.c
lg_quad_transform() :
lg_3d_primitives.c
lg_quat() :
lg_quaternions.c
lg_quat_conjugate() :
lg_quaternions.c
lg_quat_copy() :
lg_quaternions.c
lg_quat_from_3x3_rot_matrix() :
lg_quaternions.c
lg_quat_from_axis_angle() :
lg_quaternions.c
lg_quat_from_euler_ang() :
lg_quaternions.c
lg_quat_get_conjugate() :
lg_quaternions.c
lg_quat_get_identity() :
lg_quaternions.c
lg_quat_get_invert() :
lg_quaternions.c
lg_quat_get_normalized() :
lg_quaternions.c
lg_quat_invert() :
lg_quaternions.c
lg_quat_magnitude() :
lg_quaternions.c
lg_quat_normalize() :
lg_quaternions.c
lg_quat_rotate_vec3() :
lg_quaternions.c
lg_quat_set_identity() :
lg_quaternions.c
lg_quat_slerp() :
lg_quaternions.c
lg_quat_to_axis_angle() :
lg_quaternions.c
lg_quat_to_rot_matrix() :
lg_quaternions.c
lg_quats_are_equal() :
lg_quaternions.c
lg_quats_dot() :
lg_quaternions.c
lg_quats_multiply() :
lg_quaternions.c
lg_quatv() :
lg_quaternions.c
lg_question_win() :
lg_wins.c
lg_quit() :
libgame.c
lg_read_and_render_screen_back() :
lg_background.c
lg_read_from_android_asset() :
lg_file_ops.c
lg_read_from_bfile() :
lg_file_ops.c
lg_read_pixels_from_screen() :
lg_textures.c
lg_rec_f() :
lg_gr_func.c
lg_rec_f_center() :
lg_gr_func.c
lg_rec_f_copy() :
lg_gr_func.c
lg_rec_f_from_rec_i() :
lg_gr_func.c
lg_rec_i() :
lg_gr_func.c
lg_rec_i_center() :
lg_gr_func.c
lg_rec_i_copy() :
lg_gr_func.c
lg_rec_i_from_rec_f() :
lg_gr_func.c
lg_recs_overlap() :
lg_gr_func.c
lg_rectangle_to_arrow() :
lg_ui.c
lg_render_line_2d() :
lg_opengl_2d.c
lg_render_rect_2d() :
lg_opengl_2d.c
lg_render_tex_2d() :
lg_opengl_2d.c
lg_reset_viewport() :
libgame.c
lg_restore_error_context() :
lg_error.c
lg_restore_sprite_position() :
lg_sprites.c
lg_resume_music() :
lg_audio.c
lg_return_finger_down_code_push_back_event() :
lg_touchscreen.c
lg_return_key_pressed() :
lg_keyboard.c
lg_rqdraw_add_sprite() :
lg_sprites.c
lg_rqdraw_init() :
lg_sprites.c
lg_save_error_context() :
lg_error.c
lg_save_sprite_position() :
lg_sprites.c
lg_scene() :
lg_scene.c
lg_scenenode_add_child() :
lg_scene_graph.c
lg_scenenode_attach_to_camera() :
lg_scene_graph.c
lg_scenenode_clone_worldm_l3dvb() :
lg_scene_graph.c
lg_scenenode_find_by_id() :
lg_scene_graph.c
lg_scenenode_find_by_name() :
lg_scene_graph.c
lg_scenenode_free() :
lg_scene_graph.c
lg_scenenode_get_root() :
lg_scene_graph.c
lg_scenenode_info() :
lg_scene_graph.c
lg_scenenode_info2() :
lg_scene_graph.c
lg_scenenode_new() :
lg_scene_graph.c
lg_scenenode_remove_and_free_all() :
lg_scene_graph.c
lg_scenenode_remove_and_free_leaf() :
lg_scene_graph.c
lg_scenenode_remove_child() :
lg_scene_graph.c
lg_scenenode_reset_local_matrix() :
lg_scene_graph.c
lg_scenenode_set_local_matrix() :
lg_scene_graph.c
lg_scenenode_set_world_matrix() :
lg_scene_graph.c
lg_scenenode_type_string() :
lg_scene_graph.c
lg_scenenode_update_local_matrix() :
lg_scene_graph.c
lg_scenenode_update_world_matrix_tree() :
lg_scene_graph.c
lg_sdl_color_from_lg_color_u() :
lg_gr_func.c
lg_sdl_surf_from_file() :
lg_textures.c
lg_set_default_win_colors() :
lg_wins.c
lg_set_error_context() :
lg_error.c
lg_set_fonts() :
lg_wins.c
lg_set_func_keys_repeat_delay() :
lg_ui.c
lg_set_lg_color_u_from_str() :
lg_gr_func.c
lg_set_light_dir() :
lg_light.c
lg_set_light_src() :
lg_light.c
lg_set_new_viewport() :
libgame.c
lg_set_sdl_color_from_str() :
lg_gr_func.c
lg_shader_info_log() :
lg_shader_progs.c
LG_ShaderProg_create() :
lg_shader_progs.c
LG_ShaderProg_delete() :
lg_shader_progs.c
LG_ShaderProg_get_attrib_loc() :
lg_shader_progs.c
LG_ShaderProg_get_uniform_loc() :
lg_shader_progs.c
LG_ShaderProg_use() :
lg_shader_progs.c
lg_shape_is_cuboid() :
lg_3d_primitives.c
lg_show_extra_sys_info() :
libgame.c
lg_show_lib_info() :
libgame.c
lg_show_pixel_format_info_from_sdl_display_mode() :
lg_misc.c
lg_show_struct_sizes() :
lg_misc.c
lg_show_sys_info() :
libgame.c
lg_sizeof_cube_normalized_vertices_rgba() :
lg_3d_primitives.c
lg_sizeof_cube_normalized_vertices_uv() :
lg_3d_primitives.c
lg_sizeof_cube_vertex_uv_indices() :
lg_3d_primitives.c
lg_sizeof_horiz_grid0() :
lg_terrain.c
lg_sizeof_horiz_grid0_indices() :
lg_terrain.c
lg_sizeof_skybox() :
lg_cubemap.c
lg_sizeof_wired_cube_vertex_rgba_indices() :
lg_3d_primitives.c
lg_skybox() :
lg_cubemap.c
lg_snd() :
lg_dirs_stuff.c
lg_sound_channel_get_volume() :
lg_audio.c
lg_sound_channel_set_volume() :
lg_audio.c
lg_sound_free() :
lg_audio.c
lg_sound_is_playing() :
lg_audio.c
lg_sound_new() :
lg_audio.c
lg_sound_play() :
lg_audio.c
lg_sprite() :
lg_sprites.c
lg_sprite_centers_collide_by_k() :
lg_sprites.c
lg_sprite_centers_collide_by_x_y() :
lg_sprites.c
lg_sprite_draw() :
lg_sprites.c
lg_sprite_free_tex() :
lg_sprites.c
lg_sprite_get_cur_frame() :
lg_sprites.c
lg_sprite_info() :
lg_sprites.c
lg_sprite_is_inside_rectangle() :
lg_sprites.c
lg_sprite_is_inside_rectangle_set() :
lg_sprites.c
lg_sprite_is_outside_rectangle() :
lg_sprites.c
lg_sprite_is_outside_rectangle_set() :
lg_sprites.c
lg_sprite_set_cur_frame() :
lg_sprites.c
lg_sprites_collide() :
lg_sprites.c
lg_stop_music() :
lg_audio.c
lg_surf_depth() :
lg_textures.c
lg_swap_double_values() :
lg_misc.c
lg_swap_fb() :
libgame.c
lg_swap_float_values() :
lg_misc.c
lg_swap_int16_values() :
lg_misc.c
lg_swap_int32_values() :
lg_misc.c
lg_swap_int8_values() :
lg_misc.c
lg_swap_uint16_values() :
lg_misc.c
lg_swap_uint32_values() :
lg_misc.c
lg_swap_uint8_values() :
lg_misc.c
lg_terrain_free() :
lg_terrain.c
lg_terrain_new() :
lg_terrain.c
lg_terrain_new_from_heightmap() :
lg_terrain.c
lg_terrain_to_mesh() :
lg_terrain.c
lg_test_file_extension() :
lg_textures.c
lg_tex_units_info() :
lg_textures.c
lg_texture_count_nodes() :
lg_textures.c
lg_texture_find_by_id() :
lg_textures.c
lg_texture_first() :
lg_textures.c
lg_texture_info() :
lg_textures.c
lg_texture_info_all() :
lg_textures.c
lg_texture_last() :
lg_textures.c
lg_texture_list_all() :
lg_textures.c
lg_texture_new_from_data() :
lg_textures.c
lg_texture_new_from_file() :
lg_textures.c
lg_texture_remove() :
lg_textures.c
lg_texture_remove_all() :
lg_textures.c
lg_texture_unbind() :
lg_textures.c
lg_traverse_landscape() :
lg_landscape.c
lg_traverse_printout_landscape() :
lg_landscape.c
lg_traverse_printout_scene_graph() :
lg_scene_graph.c
lg_traverse_scene_graph() :
lg_scene_graph.c
lg_traverse_scene_graph_2() :
lg_scene_graph.c
lg_tv_diff() :
lg_misc.c
lg_tzwin_free() :
lg_ui.c
lg_tzwin_get_rect() :
lg_ui.c
lg_tzwin_new() :
lg_ui.c
lg_tzwin_show() :
lg_ui.c
lg_update_all_cam_m() :
lg_camera.c
LG_VAO_bind() :
lg_vbo.c
LG_VAO_free() :
lg_vbo.c
LG_VAO_new() :
lg_vbo.c
LG_VAO_unbind() :
lg_vbo.c
lg_vb_info() :
lg_obj_parser.c
lg_vb_rgba_info() :
lg_obj_parser.c
lg_vbo_and_ibo_info() :
lg_obj_parser.c
LG_VBO_bind() :
lg_vbo.c
LG_VBO_free() :
lg_vbo.c
lg_vbo_load_from_file() :
lg_mesh.c
LG_VBO_new() :
lg_vbo.c
lg_vbo_save_to_file() :
lg_mesh.c
LG_VBO_set_data() :
lg_vbo.c
LG_VBO_unbind() :
lg_vbo.c
lg_vertex() :
lg_vertex.c
lg_vertex_cmp() :
lg_obj_parser.c
lg_vertex_from_vec3() :
lg_vertex.c
lg_vertex_n() :
lg_vertex.c
lg_vertex_rgba() :
lg_vertex.c
lg_vertex_rgba_from_vec3() :
lg_vertex.c
lg_vertex_rgba_n() :
lg_vertex.c
lg_vertex_sizes_info() :
lg_vertex.c
lg_vertex_uv() :
lg_vertex.c
lg_vertex_uv_n() :
lg_vertex.c
lg_wait_for_any_key_pressed() :
lg_keyboard.c
lg_wait_for_finger_down() :
lg_touchscreen.c
lg_wait_for_finger_motion() :
lg_touchscreen.c
lg_wait_for_key_from_set_pressed() :
lg_keyboard.c
lg_wait_for_key_pressed() :
lg_keyboard.c
lg_warning_win() :
lg_wins.c
lg_win() :
lg_wins.c
lg_win_close() :
lg_wins.c
lg_win_free_tex() :
lg_wins.c
lg_win_open() :
lg_wins.c
lg_win_open_centered() :
lg_wins.c
lg_wired_cube_vertex_rgba_indices() :
lg_3d_primitives.c
lg_wrap_lines() :
lg_wins.c
lg_write_pixels_to_screen() :
lg_textures.c
lg_write_to_bfile() :
lg_file_ops.c
lg_xyz_arrows() :
lg_3d_primitives.c
libetm_error_str() :
error.c
libetm_socket_get_use_proxy() :
tcp_socket.c
libetm_socket_set_use_proxy() :
tcp_socket.c
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