LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
Data Structures
Here are the data structures with brief descriptions:
C
ASTC_Header
C
DDS_Header
C
DDS_PixelFormat
C
fnl_state
C
LG_AxAng
C
LG_BBox
C
LG_BSphere
C
LG_Camera
C
LG_Color_f
C
LG_Color_u
C
LG_Cuboid
C
LG_DrawElements_Cmd
C
LG_Env
C
LG_ErrorContext
C
LG_EulerAng
C
LG_Font
C
LG_Frustum
C
LG_IBO
C
LG_InputState
C
LG_Light
C
LG_Material
C
LG_Mesh
C
LG_Plane
C
LG_QTNode
C
LG_Quad
C
LG_Quat
C
LG_QuatV
C
LG_Renderer2D
C
LG_Scene
C
LG_SceneNode
C
LG_ShaderProg
C
LG_ShaderULocs
C
LG_Sound
C
LG_Sprite
C
LG_String
C
LG_Terrain
C
LG_Texture
C
LG_TouchZoneWindow
C
LG_VAO
C
LG_VAP_params
C
LG_VBO
C
LG_WinColors
C
LG_Window
C
Line2Df
C
Line2Di
C
Lines3D_VB
C
mat3_t
C
mat4_t
C
PKM_Header
C
PNG_Header
C
Point2Df
C
Point2Di
C
Rec2Df
C
Rec2Di
C
Rq_SDraw_Array
C
vec3_t
C
Vertex
C
Vertex_n
C
Vertex_rgba
C
Vertex_rgba_n
C
Vertex_uv
C
Vertex_uv_n
C
Vertex_uvn_iw
C
XYZ_Arrows
Generated by
1.8.17