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LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
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lg_3d_primitives.c | |
lg_3d_primitives.h | |
lg_admob.c | |
lg_admob.h | |
lg_android_assets.c | |
lg_android_assets.h | |
lg_astc_loader.c | |
lg_astc_loader.h | |
lg_audio.c | |
lg_audio.h | |
lg_background.c | |
lg_background.h | |
lg_camera.c | |
lg_camera.h | |
lg_collision_detect.c | |
lg_collision_detect.h | |
lg_cubemap.c | |
lg_cubemap.h | |
lg_dds_loader.c | |
lg_dds_loader.h | |
lg_dirs_stuff.c | |
lg_dirs_stuff.h | |
lg_env_instance.c | |
lg_env_instance.h | |
lg_error.c | |
lg_error.h | |
lg_fbx_parser.c | |
lg_fbx_parser.h | |
lg_file_ops.c | |
lg_file_ops.h | |
lg_gr_func.c | |
lg_gr_func.h | |
lg_keyboard.c | |
lg_keyboard.h | |
lg_landscape.c | |
lg_landscape.h | |
lg_light.c | |
lg_light.h | |
lg_mesh.c | |
lg_mesh.h | |
lg_misc.c | |
lg_misc.h | |
lg_mouse.c | |
lg_mouse.h | |
lg_obj_parser.c | |
lg_obj_parser.h | |
lg_opengl_2d.c | |
lg_opengl_2d.h | |
lg_perlin_noise.c | |
lg_perlin_noise.h | |
lg_quaternions.c | |
lg_quaternions.h | |
lg_render.c | |
lg_render.h | |
lg_scene.c | |
lg_scene.h | |
lg_scene_editor.c | |
lg_scene_editor.h | |
lg_scene_graph.c | |
lg_scene_graph.h | |
lg_shader_progs.c | |
lg_shader_progs.h | |
lg_sprite_visualizer.c | |
lg_sprites.c | |
lg_sprites.h | |
lg_string.c | |
lg_string.h | |
lg_terrain.c | |
lg_terrain.h | |
lg_textures.c | |
lg_textures.h | |
lg_touchscreen.c | |
lg_touchscreen.h | |
lg_ui.c | |
lg_ui.h | |
lg_vao_gl_ext.c | |
lg_vao_gl_ext.h | |
lg_vbo.c | |
lg_vbo.h | |
lg_vertex.c | |
lg_vertex.h | |
lg_wins.c | |
lg_wins.h | |
libgame.c | |
libgame.h | |
math_3d.h | Math 3D v1.0 - by Stephan Soller steph and Tobias Malmsheimer an.s oller @hel ionwe b.de |